Pokémon Legions towers and sends
Every tower and send in Pokémon Legions: 46 tower lines with their evolutions, roles and skills, and 23 sends with their cost and income. Open the in-game wiki for the full numbers of each one.
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Towers
Towers are drafted six times a match, from the starters up to the Legendaries, and you can build each one as often as you like. A line's forms are its evolutions.
| Tower line | Role | Drafted as | First offered (wave) | Skills |
|---|---|---|---|---|
| Armor shredder | Starters | 1 | Magical leaf, Petal blizzard | |
| Close-range brawler | Starters | 1 | Ember, Flamethrower, Fly | |
| Fire shooter (Fire Ring) | Starters | 1 | Fire ring | |
| Shell turret (rotatable lane) | Starters | 1 | Rapid spin, Cross fire | |
| Chain lightning | Starters | 1 | Charge beam, Spark, Thunder | |
| Shuriken relay | Starters | 1 | Water shuriken, Double team, Shuriken storm | |
| Shadow archer (aimed corridor) | Starters | 1 | Leafage, Spirit shackle | |
| Sniper | Starters | 1 | ||
| Boss burner | Early utility | 2 | Fire fang | |
| Crowd control | Early utility | 2 | Confusion | |
| Bomb (doesn't shoot) | Early utility | 2 | Explosion | |
| Gate builder | Early utility | 2 | Roadblock | |
| Crystal field | Early utility | 2 | Gold spike | |
| Mass sleep (support) | Early utility | 2 | Sing | |
| Web spinner (anti-air) | Early utility | 2 | Electro web | |
| Sleeper | Solo | 4 | ||
| Ice shooter | Solo | 4 | Dive | |
| Executioner | Solo | 4 | Guillotine | |
| Bonemerang | Solo | 4 | Bone club, Bone rush | |
| Floating bell (hovers over the path, no attack) | Solo | 4 | Defense curl, Gyro ball | |
| Boulder thrower | Solo | 4 | ||
| Gambler | Solo | 4 | Gold rush, Make it rain | |
| Lone wolf | Solo | 4 | Night slash | |
| Curse debuffer | Mid game | 7 | Nightmare | |
| Mana battery → executioner | Mid game | 7 | Soak, Crabhammer | |
| PP battery + rain (branch of Poliwhirl) | Mid game (branch) | 7 | Soak | |
| Extreme-range sniper | Mid game | 7 | Teleport | |
| Spinning star (no targeting) | Mid game | 7 | Rapid spin, Psybeam | |
| Necromancer | Mid game | 7 | Hex, Will-o-wisp, Infernal parade | |
| Swallower | Mid game | 7 | ||
| Long-shot sniper | Mid game | 7 | Dragon darts | |
| Splitter (doesn't shoot) | Mid game | 7 | Copycat | |
| Fuser (doesn't shoot) | Mid game | 7 | Link cable | |
| Ramping gatling | Late utility | 9 | Shell smash | |
| Splash + bonus gold | Late utility | 9 | Egg bomb | |
| Berserker | Late utility | 9 | Thrash | |
| Summoner | Late utility | 9 | Attack order | |
| Recall | Late utility | 9 | Roar | |
| Cook (doesn't shoot) | Late utility | 9 | Decorate | |
| War chest | Late utility | 9 | ||
| Spotter | Late utility | 9 | ||
| Pure aura (doesn't shoot) | Legendary | 12 | Metronome | |
| Artillery | Legendary | 12 | Draco meteor | |
| Gate guardian | Legendary | 12 | Sky attack | |
| Overload ultimate | Legendary | 12 | Origin pulse | |
| Time loop | Legendary | 12 | Roar of time |
Sends
Sends are invaders you hire to run through the next trainer's maze. Every send raises your income for the rest of the match: income sends pay back over time, power sends push the defender harder.
| Send | Kind | Cost | Income | Pays back (rounds) |
|---|---|---|---|---|
| Income | 20 | 6 | 4 | |
| Power | 30 | 7 | 5 | |
| Power | 40 | 10 | 4 | |
| Power | 50 | 12 | 5 | |
| Income | 60 | 18 | 4 | |
| Power | 90 | 22 | 5 | |
| Power | 100 | 25 | 4 | |
| Power | 120 | 30 | 4 | |
| Income | 150 | 45 | 4 | |
| Power | 180 | 45 | 4 | |
| Power | 200 | 50 | 4 | |
| Power | 220 | 55 | 4 | |
| Power | 260 | 65 | 4 | |
| Power | 320 | 80 | 4 | |
| Power | 360 | 90 | 4 | |
| Income | 400 | 120 | 4 | |
| Power | 400 | 100 | 4 | |
| Power | 450 | 112 | 5 | |
| Power | 480 | 120 | 4 | |
| Power | 600 | 150 | 4 | |
| Power | 600 | 150 | 4 | |
| Power | 650 | 162 | 5 | |
| Power | 1000 | 250 | 4 |